Team Epic is a Canadian television and web series consisting of four 40-minute episodes that began broadcasting in 15-minute segments on the show's official website in October 2007. In 2009 the show was picked up and began airing weekly on the digital cable network BiteTV (now known as Makeful TV) in a similar 15-minute format. Following a ragtag band of Canadian superheroes, the show itself is filled with iconic Canadian imagery and Silver Age of Comic Books references. Obvious visual influences can be seen between the show's lead character, Captain Epic, and traditional Canadian superheroes, Captain Canuck, Guardian and Northguard. The series is set in and around the streets of downtown Toronto, Team Epic is a fast-paced live action comedy that provides an original look into the everyday lives of superheroes and how they become the figures we know and revere.
Runtime: 15 minutes
Team Epic - Epic Games - Netflix
Epic Games, Inc. (formerly Potomac Computer Systems and later Epic MegaGames, Inc.) is an American video game and software development corporation based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, Maryland. Following his first commercial video game release, ZZT (1991), the company became Epic MegaGames in early 1992, and brought on Mark Rein, who is the company's vice president to date. Moving their headquarters to Cary in 1999, the studio's name was simplified to Epic Games. Epic Games develops the Unreal Engine, a commercially available game engine which also powers their internally developed video games, such as Fortnite and the Unreal, Gears of War and Infinity Blade series. In 2014, Unreal Engine was named the “most successful videogame engine” by Guinness World Records. Epic Games owns video game developer Chair Entertainment and cloud-based software developer Cloudgine, and operates eponymous sub-studios in Seattle, England, Berlin, Yokohama and Seoul. Key personnel at Epic Games include chief executive officer Tim Sweeney, lead programmer Steve Polge and art director Chris Perna. Tencent acquired a 40% stake in the company in 2012, after Epic Games realized that the video game industry was heavily developing towards the games as a service model.
Team Epic - Epic MegaGames (1992–1999) - Netflix
In early 1992, Sweeney found himself and his new-found video game company in a business where larger studios, such as Apogee Software and id Software, were dominant, and he had to find a more serious name for his. As such, Sweeney came up with “Epic MegaGames”, a name which incorporated “Epic” and “Mega” to make it sound like it represented a fairly large company (such as Apogee Software), although he was its only employee. Sweeney soon underwent searching for a business partner, and eventually caught up with Mark Rein, who previously quit his job at id Software and moved to Toronto, Ontario. Rein worked remotely from Toronto, and primarily handled sales, marketing and publishing deals; business development that Sweeney found to have significantly contributed to the company's growth. Some time this season, the company soon had 20 employees consisting of programmers, artists, designers and composers. The following year, they had over 30 employees. In 1996, Epic MegaGames produced a shareware isometric shooter called Fire Fight, developed by Polish studio Chaos Works. It was published by Electronic Arts. A year later, Safari Software was acquired in whole by Epic MegaGames and some of their titles as well as other pre-1998 games were sold under the Epic Classics brand until late 2012. By 1997, Epic MegaGames had 50 people working for them worldwide. In 1998, Epic MegaGames released Unreal, a 3D first-person shooter co-developed with Digital Extremes, which expanded into a series of Unreal games. The company also began to license the core technology, the Unreal Engine, to other game developers.
Team Epic - References - Netflix